March 29, 2017

Events

TRANSMEDIA DIGITAL STORYTELLING EXHIBITION


Official Launch of MA in Visual Communication & Media Studies

CRCDM and the School of Arts officially launched its new Master’s programme with an event at Wei-Ling Contemporary. The event was introduced by Dean Don Bowyer. Next was a talk by internationally known artist Ahmet Ögüt. This was followed by a panel discussion arts education with Ögüt, Edin Khoo and Associate Professor Kenneth Feinstein, Programme Leader of the MA.

this was done in conjunction with the exhibition Seen. AP Feinstein was a feature artist in the exhibition.

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Seen an exhibition at Wei-Ling Contemporary

AP Ken Feinstein was a featured artist in this exhibition about the changing state of surveillance and security in contemporary culture. His work was It Not a Vicious circle, It’s a Downward Spiral was exhibited there.

Reviews of the work can be found at:

https://pluralartmag.com/state-of-surveillance/

https://www.scmp.com/culture/arts-entertainment/article/2152064/malaysia-art-exhibition-surveillance-culture-perfectly

http://digicult.it/internet/seen-theres-really-nothing-to-see/

http://sea-globe.com/seen-exhibition-kuala-lumpur/

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Finding The Face Of The Other In Photography – Obscura Festival, Georgetown, August 2018

This talk asks what is at the core of photography? What makes it unique and why do we always return to it? It posits that what makes photography unique is what we find in amateur photography and specifically the act of photography itself. We will see how the act of making an image puts us in relation to the other that we see in front of the lens. With amateur photography we find that our relationship with the subject has more significance than the image made and yet it is this relationship that fuels how we have come to understand fine art and journalistic photography.

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VR 360 Workshop with MARDI

CRCDM conducted a workshop on VR 360 production and post production for a government institute named MARDI. The institute was venturing into VR360 data capture for their agriculture landscape.

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CRCDM-RHB Corporate Communications: Video Production Workshop 

CRCDM conducted video production workshop for RHB Bank specifically their Events Unit in the Corporate Communication Department. The unit is expanding into videography with their in-house team, and has reached out to CRCDM to cater their needs in bridging the knowledge gap in the current state of video production. The workshop was held for 3 days in the School of Arts, Sunway University, with Delas Santano the instructor assisted by Tuah Khairuddin. Topics covered on lighting setups, mirrorless cameras and audio configuration.
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CRCDM-Branding-Sunway TES Collaboration

CRCDM Collaborated with Branding and Corporate Communication and Sunway TES in documenting their programme’s Audit Simulation in December 2017. The Audit is part of their teaching and learning activities for Sunway TES students. This simulation invites top accounting firm in the country that lends their guidance to the students in the said programme. A video montage was produced by the Centre’s AV Producer for the Sunway TES use in their marketing communication.
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Transmedia Exhibition 2017

CRCDM for the second year held its research-creation exhibition in Sunway University. Named “Transmedia”, it exhibits 8 artworks that was researched and produced by the Centre’s team members. It ran for 2 weeks on the School of Arts, level 9, Sunway University.
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VSMM 2017

CRCDM and its team members presented their research papers in VSMM 2017 in University College Dublin, Ireland. This is the 23rd edition of the conference commonly known as Virtual Systems and Multimedia, with a theme of Through the Looking Glass – Back to the Future of Virtual Reality.
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Sunway International School 3D Art Club Visit

A group of students from Sunway International School paid a visit to CRCDM. The objective of this visit was to get familiar with the current technologies related to digital art. The students discovered that there are limitless possibilities and learning paths that can be examined by them. This provides them a better understanding of what to expect in the future when it comes to higher education.
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Sunway Education Open Day

Team@CRCDM presented their creative content during the Open Day, demonstrating how traditional art, cultural heritage, etc. can be transformed to the new era digital form(s) in order to suit various target audiences, especially the younger generations. The Centre emphasized on the bridges between different industries and digital media to illustrate the paths for the future students, explaining how they will be prepared to join the creative industries such as Architecture, Industrial Design, Multimedia Production, Game Development, Augmented and Virtual Reality, Engineering Applications, Animation, and many others.
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Mega Science 3.0

Was held on November 10, 2016 at Level 3, MATRADE Exhibition and Convention Centre (MECC) to show the participant where technology and science are headed in the next 35 years. As the Sunway University’s representatives, Team@CRCDM performed a demonstration of their creative content in forms of augmented reality, virtual reality, 3D printing, etc. More…


UP CLOSE: Living Wild! African Wildlife Through the Lens of NJ Wight

The wild spaces of Africa engage the senses like no other place I have been. From the texture of elephants–the living landscapes that are fading from view, to the iconic lion whose roar must now be heard around the world, there is a heightened urgency to explore and capture her breathing wonder.  NJ Wight

Photographing wildlife presents unique aesthetic and technical challenges. NJ Wight has taken more than 80 game drives across 6 countries to observe and record the magnificence and minutia of African wildlife. Her vivid imagery combined with a lively narrative come together in this UP CLOSE: Living Wild! adventure in Africa. More…


Visualisation Meets Assistive Tech: VR, AR, drones, and their potential for human communication

Projects underway, including several Marie Curie Post-Doctoral projects in the area of Assistive Tech for People with Intellectual Disabilities-Autism, have applied novel uses of Virtual Worlds, Virtual Reality, Augmented Reality, Future Forsighting Models and tools, and Drones in interdisciplinary research to enhance and extend the human potential of ALL people, regardless of intellectual, cognitive, physical or other abilities (and super-powers). More…


3D Scanning & 3D Printing Workshop

The workshop introduced participants to the basics of 3D scanning, 3D printing, and how to prepare a 3D model for printing. This course was a mixture of tutorial and practical sessions where participants experienced using 3D scanners and 3D printers. Participants gained knowledge on the available 3D scanning technologies, including popular types of functional and non‐functional 3D printers in the market for industrial and home use. More…


Using AR and VR to Create Empathic Experiences

Augmented Reality and Virtual Reality technologies can be used to create experiences that either enhance the user’s real space to transport the user to an immersive computer generated space. In both cases the technology can be used to create empathic experiences, which allow a user to better understand the experience of someone else. This presentation covered an overview of Empathic Computing and showed how AR, VR and Affective Computing technology can be combined together to create powerful empathic experiences. Examples were drawn from research conducted at the University of South Australia and other leading groups worldwide, and directions for future research were presented. More…


Macro Photography Workshop

This workshop looked at the least expensive way of macro photography using reverse ring and extension tubes. This is the most complicated approach to macro photography as the whole process is manual. Although dedicated automatic macro lenses provide more convenience, sometimes manual methods are inevitable especially if higher magnification is desired. By the end of this workshop participants learned to perform manual macro photography in the most affordable way using DSLR cameras. More…

 


Sensors everywhere, the Internet of Things in New Media

The Internet of Things (IoT) is fueling innovation in many areas of our lives. To realize the vision of a truly connected world, we must consider the expansion of sensors and microcomputers in ways that lead to new insights in visual media. These systems must transform complex data into meaningful visual representations for both consumer and industrial applications. This keynote addresses the pervasive expansion of computing in IoT and its impact on new forms of visual media. More…


Designing Compelling AR and VR Experiences

This workshop taught attendees how to design compelling Augmented Reality and Virtual Reality (VR) experiences for head mounted displays (HMD) and handheld devices. Recent developments have been meant that AR and VR technology is more widely available than ever before, and there are a wide range of tools that can be used to create AR and VR applications. However these applications are very different from other mobile or desktop experiences and so developers need to learn key design skills. This workshop has provided an overview of AR and VR interface design, user experience development, and AR and VR content authoring tools. Examples have drawn from leading companies and academic laboratories. Research direction was also discussed which affects future AR and VR development. More…


From BradPhys to BradViz: the move from archaeological to heritage sciences

Archaeology is a broad church and its role as a “two culture” discipline is frequently cited. This position at the interface of the arts and sciences remains central to archaeological activity but there have been significant changes in the structure of archaeology and its relationship to society overall. The growth of heritage science, in particular, is increasingly driving change and development within archaeology at a national and international level. This keynote discussd these developments in relation to the author’s own research trajectory and revealed the significance of such change. More…


Real-Time Rendering With KeyShot

The workshop covered three major areas including materials, lighting, and rendering. It also looked at simple linear animations such as turntable or exploded view. No prior 3D knowledge was required in order to attend this workshot as nowadays millions of 3D models are available online whether free or paid, which can be used by everyone. By the end of this workshop the participants were able to visualize their 3D models in any desired way to be used for different purposes. More…


Data Sculpting & Deep Mapping: New Paradigms in Omnidirectional VR

The CEO of Intel Brian Kraznich said in 2014 “We are in the midst of a transformation, from a world of screens and devices to a world of immersive experiences.” This presentation will examine new paradigms for transforming digital archives into a series of omnispatial, omnidirectional and hemispheric immersive experiences. The research integrates groundbreaking work in data creation, virtual environment design, interactivity, and information visualization-transforming engagement with intangible and tangible heritage. These frameworks of engagement lay a foundation for novel approaches to transforming data visualization not only in the humanities but also for teaching and learning and the sciences more generally. This discussion included latest developments in transdisciplinary research and development in this area including the UNSW’s Expanded Perception and Interaction Centre (EPIC) focused on visualization in medical and mental health. More…


UPS & Downs of Aerial Drones

The DJI Phantom II is an entry level Quad-Copter that is readily available for any consumer from hobbyist to videographers. The GPS stabilization technology allows for better control of this Quad-propeller drone. Combinations of a compact action camera with the drone provides amazing views and perspectives to your audiovisual production. More…


The Hainan Boatbuilder of Pangkor Island (Exhibition)

This ongoing, collaborative, transdiscipinary research-creation project was undertaken to digitally capture, archive and preserve the livelihood of the Hainan Boatbuilder of Pangkor Island, Perak, Malaysia thereby contributing to the cultural heritage of the country. The traditional process of building large wooden fishing boats comprises both intangible (tacit knowledge) and tangible (built) forms of heritage that could soon disappear due to contemporary issues. More…


VSMM 2016

The International Conference on Virtual Systems and Multimedia (VSMM) is a premier world forum for the presentation of research on 3D acquisition, multimedia visualization, interaction technologies and their applications. Known for developing a unique and now transdisciplinary approach, VSMM has become a bridge between technology, art, culture, history, science and engineering. More….


PureLand (Exhibition)

PureLand AR employs iPad screens that visitors use as mobile viewing windows to explore the magnificent Buddhist wall paintings inside Cave 220, a cave dated to early Tang from the Mogao Grottoes at Dunhuang in Gansu province, China. It is a pioneering augmented reality installation whereby the paintings and sculptures of the caves are rendered virtually within the architecture of a room which shares same dimensions to those of Cave 220 itself. It creates a space for the conjunction between real and virtual formations that gives transacted aesthetic expression to Dunhuang’s Buddhist art treasury of mural paintings and sculptures. The exhibition was running in the Gallery at Sunway University, for nearly 2 months (Sep-Oct 2016). More….


Augmented Reality and Virtual Reality: Research Advances in Creative Industries (June 22, 2016)

This research workshop presents and discusses recent advances in augmented reality (AR) and virtual reality (VR). Recent developments have been implied that AR and VR innovation is more broadly accessible for different expert areas, these include the information technology sectors, build industries and the creative industries. During the session, participants will be able to experience AR and VR using mobile and head mount devices (HMD). This research talk will provide an overview of AR and VR interface development, industrial use cases and research direction. More…