CRCDM has assembled a transdisciplinary team of media researchers
and creative designers with an extensive background in industry and education,
to forge the applications and content required to introduce and
support creative digital media initiatives at Sunway University
and across the entire Sunway Group.
The Unseen Arts in the Malay Culture and Heritage
The project aims to research and digitized the selected tangible and the intangible culture and heritage in the Malay culture empire, that has been overlooked or disregarded. Selected section of the Malay culture and heritage will be identified to merit its position to be included in the overall research project’s documentation. Once a collection of both tangible and intangible heritage is identified, a data collection will be conducted that involves audiovisual documentation, sound capture, photogrammetry and 3-dimensional scanning.
The research aims to create an immersive system that will showcase the output of the Reimagining of Malaysian Folklore Stories. Folklore stories in Malaysia have been traditionally passed down from generations verbally by the elders. There are only a handful of folklore stories that have been documented, either as a comic story such as the Kancil or a book of Mah Meri moyang stories (words and few if any visuals). Stories from many other sub-group in Malaysian Culture and Heritage still reside in the minds of the elders. The project’s area of research are: selection/curating and reimagining of stories from Malaysian culture and heritage that could lead to developing a prototype of an immersive-interactive display system for the stories.
Atlas of Maritime Buddhism
The Atlas of Maritime Buddhism Project (the Atlas) is an international collaborative research-creation project. Funding was provided by the Australian Research Council Linkage Project.
CRCDM members will contribute the Malaysian site data to the world-touring exhibition to tell the story of the spread of Buddhism through the seaports of Eurasia. The focal point of the exhibition is the AVIE (Advanced Interaction and Visualisation Environment) installation, which will integrate the archaeological data with stereoscopic panoramic 3D imagery of significant sites found along the maritime routes. and across time and space.
The Handbook Project
The Handbook is a collaborative research-creation project between CRCDM and ACT at Concordia University Canada. This pilot project examines not only the themes of age and ageing, but also how people’s hands tell stories.
Automatic Waste Management Network/Database
This research aims at exploring the possibilities of technology involvement in household waste management facilities in existing high-rise residential buildings in Malaysia. This includes feasibility study for introducing specifically designed waste disposal/collection utilities operating as a network in which, all information related to disposed items are tracked, stored, and shared between resource management agencies and related authorities.
The Post Box Cinema
Post Box Cinema is three-dimensional artwork combining sculptural and video elements to create a video sculpture that reflects the relationship of contemporary life to an idealized vision of nature.
The Hainan Boatbuilder of Pangkor Island Documentary
This ongoing, collaborative, transdiscipinary research-creation project was undertaken to digitally capture, archive and preserve the livelihood of the Hainan Boatbuilder of Pangkor Island, Perak, Malaysia thereby contributing to the cultural heritage of the country. The traditional process of building large wooden fishing boats comprises both intangible (tacit knowledge) and tangible (built) forms of heritage that could soon disappear due to contemporary issues.
PureLand: Inside the Mogao Grottoes at Dunhuang Design & Installation
PureLand AR employs iPad screens that visitors use as mobile viewing windows to explore the magnificent Buddhist wall paintings inside Cave 220, a cave dated to early Tang from the Mogao Grottoes at Dunhuang in Gansu province, China. It is a pioneering augmented reality installation whereby the paintings and sculptures of the caves are rendered virtually within the architecture of a room which shares same dimensions to those of Cave 220 itself.